
Textures
Jurassic Snow Globe
The focus of this project was to create a realistic glass shader along with lighting that was driven by an HDR image map. I chose to theme this around what someone’s desk might of looked like in the film Jurassic Park. All assets from the models to the textures were created by me. The final render was made using Pixar’s RenderMan in Maya.

3D Model

UV Mapping and Textures

Environmental Lighting (HDR)

Glass Model

Glass Shader (Phong E)

Additional Lighting
Water World
Project was to create 3 different shaders: a 2D ramp, 3D material, and a form of bump or displacement. For my scene I created an underwater environment and used bump and displacement as well as a mix of 3D materials to create the sand and rocks. Multiple 3D materials were layered to create a complex shader. The seaweed and snail shell were created using the 2D ramp shader and adding multiple ramp layers as well as divisions to the shader.

3D Model

Procedural Color and Ramp Textures

Displacement, Bump, and Lighting

Shell Texture

Sand Texture

Zbrush Model
Nuka Cola
Project focused on glass and recreating fresnel as well as understanding and controlling the amount of refraction an object gives according to mass and density. I chose to recreate an old diner from the video game franchise Fallout. The glass shaders were created using a PhongE shader that has an environmental map to create the sense of reflection. The Nuka Cola glass has an added green specular color to create the look that Coca Cola bottles have. The restaurant seats were made using a combination of Maya’s 3D granite material as well as the PhongE shader.

Soda Glass Shader

Sofa Shader
Paper Boat
Teams have 24 hours to produce a film that follows a certain guideline. For visual effects they were to create a short film that featured the use of Houdini particles and could either be full CG or live action.
My team chose to have a CG element with a live action back plate. My job was to plan out the two shots for the short film and go out and photograph the back plates to be used for the final film. The photo was then brought into Photoshop to change the color to match the tone and finally the water and paper boat were composited over the back plate.

Original Backplate

Color Graded Backplate
Raptor
It all begins with an idea. Maybe you want to launch a business. Maybe you want to turn a hobby into something more. Or maybe you have a creative project to share with the world. Whatever it is, the way you tell your story online can make all the difference.

Color Map

Displacement Map

Specular Map
Dragon’s Lair
Project was to take inspiration from an existing work, from paintings to movies and video games, and to create a custom shader that matches the style. I was inspired by comic books to recreate the cell shaded look as well as the layered dots. This shader was built two ways. The dragon (made by Truong) was created using a light based shader that had different colors assigned to different intensities of the lights. The dots were achieved using the same method but including a camera based shader that helped to direct the shader towards the specific camera being rendered from.

3D Model

Lighting Based Texture

Camera Based Texture

Dragon Shader (Light Based)

Gold Shader (Camera Based)