Textures

Jurassic Snow Globe

The focus of this project was to create a realistic glass shader along with lighting that was driven by an HDR image map. I chose to theme this around what someone’s desk might of looked like in the film Jurassic Park. All assets from the models to the textures were created by me. The final render was made using Pixar’s RenderMan in Maya.

Water World

Project was to create 3 different shaders: a 2D ramp, 3D material, and a form of bump or displacement. For my scene I created an underwater environment and used bump and displacement as well as a mix of 3D materials to create the sand and rocks. Multiple 3D materials were layered to create a complex shader. The seaweed and snail shell were created using the 2D ramp shader and adding multiple ramp layers as well as divisions to the shader.

Nuka Cola

Project focused on glass and recreating fresnel as well as understanding and controlling the amount of refraction an object gives according to mass and density. I chose to recreate an old diner from the video game franchise Fallout. The glass shaders were created using a PhongE shader that has an environmental map to create the sense of reflection. The Nuka Cola glass has an added green specular color to create the look that Coca Cola bottles have. The restaurant seats were made using a combination of Maya’s 3D granite material as well as the PhongE shader.

sarah-howell-nuka-cola.jpg
 

Paper Boat

Teams have 24 hours to produce a film that follows a certain guideline. For visual effects they were to create a short film that featured the use of Houdini particles and could either be full CG or live action.
My team chose to have a CG element with a live action back plate. My job was to plan out the two shots for the short film and go out and photograph the back plates to be used for the final film. The photo was then brought into Photoshop to change the color to match the tone and finally the water and paper boat were composited over the back plate.

Raptor

It all begins with an idea. Maybe you want to launch a business. Maybe you want to turn a hobby into something more. Or maybe you have a creative project to share with the world. Whatever it is, the way you tell your story online can make all the difference.

 
 

Dragon’s Lair

Project was to take inspiration from an existing work, from paintings to movies and video games, and to create a custom shader that matches the style. I was inspired by comic books to recreate the cell shaded look as well as the layered dots. This shader was built two ways. The dragon (made by Truong) was created using a light based shader that had different colors assigned to different intensities of the lights. The dots were achieved using the same method but including a camera based shader that helped to direct the shader towards the specific camera being rendered from.