
Modeling
Optic Reset
In 2020 due to the one going world pandemic, one of our clients could not get product shipped overseas to have assets made for marketing.
For this project we went fully 3D to meet the clients deadline by producing 3 images to be used to represent the new product in an artistic and abstract form. The end goal was to have a collage of all of the products. Since this was done in 3D, the collage wasn’t bound by limitations as we would normally face when shooting this in real life.

Optic Reset

Optic Hues

Combination of Reset & Hues
Big Game with Duracolor
During the Super Bowl in 2019 held in Atlanta, Duracolor wanted to test it’s latest product line’s durability by installing it in and around Olympic Park.
This product featured a new carpet strand shape and in order to show the strand it was made in 3D.
Point Zeró - Interior
Senior study focused on 3D modeling, texturing, and lighting in Maya. The interior of Notre Dame was rendered out in passes to allow more color editing to be done to the glass without effecting the stone columns. The final scene was composited in After Effects.
Point Zeró refers to the center of Paris where all streets are measured to. This point is in front of Notre Dame.

3D Model

Render Pass (Architecture)

Render Pass (Glass)

Final Composite

3D Modeling & Lighting

Wire Frame

Rose Window Modeling
Point Zeró – Exterior
Senior study focused on 3D modeling, texturing, and lighting in Maya. This is the second portion of the film featuring the outside of Notre Dame. The texture for the front of Notre Dame is a matte painting created from different images of Notre Dame pieced together. The sky back plate was composited and animated in using After Effects. The flag’s movements were created in Maya using nCloth with a constraint on the flag pole.
Point Zeró refers to the center of Paris where all streets are measured to. This point is in front of Notre Dame.

Guillotine Model

Scene File
Bedtime Rumble
VR short film produced during my time at SCAD with the aid of Magick Lantern, Floyd County Production, Trick3D, Secret Sauce Studios, Turner, and Tiny Monsters. I was responsible for 3D Modeling, UVs, Textures, Lighting, Rendering, Compositing, and VR Research. The art direction was inspired by both Gearbox Software’s and TellTale Games’ toon shader.
The VR film is a hybrid film featuring both 2D and 3D assets. The 2D assets were applied to a plane in Maya with a transparent background. This helped to integrate the 2D element more with the 3D environment. The comic book lines were made using Maya’s paint effect and converting the effect into a polygon object so the lines did not appear to be flat.

Door Model

Bookshelf

Fan

Fish Tank

Guitar

Sleeping Bag

Sword

Shield

Bean Bag

4K VR render of background – Lights On

4K VR render of background – Lights Off